Character walk paths can now be edited in the Director's View. Just scrub the timeline along to any point during the character's walk, shift-click and drag . The character will adapt her walk automatically to include the new point. In this way you can now easily ensure that your characters avoid each other or objects on set.
Shift-clicking a character on set in the Director's View and dragging them to another point on set will now create a walk for that character, exactly as if you had issued a Move here command. (Note that this is not the same as dragging a character's mark).
Apart from characters, Moviestorm now features moveable objects. Place the object on set in the set workshop, then go to the Directors View and use the same shift-drag mechanism as characters to create their movement path. The objects that are currently moveable are Bat, Bat_Flying, Ghost, Skulls, WitchesBroom, Snowmen, Skull, TV_Camera, Follow_Spot, Retro_Saucer, Shuttle and Vehicles.
Vehicles additionally follow some basic kinetic rules. The wheels rotate and turn and the car body will bank when turning. This is only the first step though - vehicles have a lot more functionality to come.
Trees now have a simple swaying motion to give them a little life. A future Moviestorm release will provide controls for the strength of the wind and the amount of sway.
The set object Customisation Panel now opens in a seperate (moveable) dialogue box.
Support for a new, component-based system for set object customisation. At present, only a few set objects (Tinsel, gifts and the Menorah, all from the Happy Holidays content pack) support components. More component-based set objects will be added in later Content Packs.
Groups of set objects can now be moved and rotated as one object. Shift-click an object in the Set Workshop View to add it to the selection group. The group can now be moved or rotated in just the same way as a single set object. We'll be expanding on the multiple-selection features in future releases.
Moviestormers with access to the Modder's Workshop (which is still in an invite-only Beta stage) can now import objects in Google SketchUp format (.skp).
Added Invisible to Camera versions of lamps (Lamp_Desk_01, Lamp_Small_01, Lamp_Tall_01) which can be selected as varients of the visable versions. These appear purple in the set workshop and directors view, but are invisible to the cameras. From the camera views, they just cast their light, allowing you to light a scene without having to show the lamps.
Male Long Hair added.
Updated trees to work with the Wind Sway.
Resolved issues
Changing material colours for set objects is now achieved by clicking the set object in Set Workshop View, and choosing _Change Colour_ from the (new) ring menu that appears. Certain set objects will also provide several texture variaitons, which can be accessed in the same way.
Customisable textures on set objects will now highlight on mouse-over.
Characters holding gun props can now aim at a target. Simply click your chosen target, and from the ring menu that appears choose _Aim at_ (instead of the usual _Point at_). Characters will automatically track their target if the target moves, and will cease aiming when appropriate (when putting their gun away, for instance).
Update Cupboard_01 (made tintable template)
Glasses lenses are now unselectable so that one can change eye colour on characters wearing glasses
Improved skinning on Shaved Hair for Female
Update to Male Sitdown and Standup animations
Known issues
Targeted camera shots can produce inconsistent results when targeted at characters.
The undo/redo functionality does not work when applied to vehicle movement commands.
All Modder's Workshop users must download and install the Microsoft Visual C++ 2008 Redistributable Package (x86). This library is used for the new SketchUp importer. The Modder's Workshop will no longer function without this library installed.
The Modder's Workshop does not currently save any changes made to morphable heads.
The SketchUp importer is not compatible with the new SketchUp 7 format. Use Save As from within SketchUp and choose SketchUp Version 6 as the output format.
When this update has finished, you may need to re-run the launcher before Moviestorm will start.
When running Moviestorm on an Apple Mac Mini, the program will crash every second time.
Mac users running MacOS X 10.5 (Leopard) may experience slow running of Moviestorm, caused by the graphics card overheating.
Walk paths through doors are not adjustable into curves. The explode walk function which should enable this is inconsistent in how well it works