Release version 1.1.6

If your computer is above the minimum spec, you may want to increase the memory available to Moviestorm, so that it is less likely to run out of memory. Here's how.



Build Number: 17037


Release Version: Moviestorm 1.1.6

New features

  • Modders workshop - added Wizard to retexture template-based objects.
  • Modders workshop - added Wizard to create wall, ceiling or floor materials.
  • The Moviestorm EULA has been updated, and a new EULA covering the user of the Modders Workshop has been added.
  • Modders workshop (PC only) - replaced sketchup import with Import Wizard for sketchup 6. This now allows interactive resizing and correctly creates thumbnails for the newly imported props.
  • Held Props are now customisable. When your character is holding a held prop (in the Director's View), either click on the character and select Customise Prop from the ring menu, or click on the held prop activity on the timeline, and select Customise [Name of Prop].
  • Support for upcoming content packs - morphable hairstyles and particle effects.
  • Cutting Room View: When adding audio, you may now select any of the audio within Moviestorm's content packs, by using the Insert Audio from: Content Pack tab.
  • You can now replace a stock set you have created by saving a new stock set with the same name.

Resolved issues

  • Characters aiming a gun at an object below or above the normal horizontal aim should no longer stop aiming prior to firing.
  • Depth-of-field should no longer cause crashes.
  • Tintable materials with emissive or specular textures no longer lose their emissives and speculars after being tinted, saved and reloaded.
  • Modders workshop - Renaming materials now works correctly.
  • Changing face expression sliders in the Advanced Mood Customiser now provides direct visual feedback if the timeline marker is after the Mood Change activity.
  • Modders workshop now has a Close button.
  • The sound system now works better, allowing multiple occurrences of the same sound playing at the same time. This was previously causing significant problems with Police Cars.
  • Tinting objects or changing images on objects should now only affect the object being edited.
  • Looping 3D Sound on mobile objects (such as Police Cars) now works when playing from part-way through the motion.

Known issues

  • The undo/redo functionality does not work with character or vehicle movement commands, when one changes the curve being followed by the character or vehicle.
  • Gestures or Improvisations can stop the Handcuffing activities from starting. If you encounter problems with trying to put in a Handcuff animation, try stopping the prisoner from improvising (using change mood, or by turning off improvisation for the whole scene via the script editor > settings tab).
  • No more support for pre-1.1 walk activities. Movies created prior to Moviestorm version 1.1 will not work with 1.1.6. Prior to updating you might be able to convert the Movie to use the updated walk system by going to the setting tab of the Script Editor, and selecting the 'Convert to new walks' button.
  • Reordering dutch tilt camera keyframes causes problems.
  • Moviestorm still has memory issues, although they should no longer be triggered by using the tag cloud. See forums for details as to how to increase the memory available to Moviestorm, if you have a computer above minimum spec.
  • Movies rendered directly from Moviestorm will play back without sound if played through Quicktime on a Mac.
  • When running Moviestorm on an Apple Mac Mini, the program will sometimes crash while being started.
  • Targeted camera shots can produce inconsistent results when targeted at characters.


Build Number: 17037


Release Version: Base01 for Moviestorm 1.1.6

New features

  • New hair colour variations.

Resolved issues

  • Only the static version of the mobile phone can be placed on set; the version which sat part way into tables can now only be used as a held prop.