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Space Shuttle


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#1 reptor7

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Posted 30 November 2008 - 04:58 PM

Created a space shuttle for everyone!



Includes interior and exterior. See a short demo:
http://www.moviestor...Servlet?id=1323

Downloadable from my site: http://reptor7.tripod.com/mods.html

Enjoy!

#2 dpickett

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Posted 30 November 2008 - 06:05 PM

That looks good! I'm going to use it for an idea I have. Great model smile.gif
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#3 tree

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Posted 02 December 2008 - 02:45 AM

(reptor7)
Created a space shuttle for everyone!



Includes interior and exterior. See a short demo:
http://www.moviestor...Servlet?id=1323

Downloadable from my site: http://reptor7.tripod.com/mods.html

Enjoy!


really enjoy your demo movies :-)
Space views were great.. pretty cool how the characters have star reflections coming off their bodies too clothing of the future i think :-).

Looking forward to the next prop adventure.




#4 steelblade

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Posted 02 December 2008 - 03:09 AM

"We're oooffffffff to outer spaaaaaaacce! We're Leeeeaaaaavving Mother Eeeeaaaarrrrttthhhh!"

Nice work, Buddy. smile.gif

#5 equinoxx

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Posted 02 December 2008 - 04:50 AM

Excellent job! Nice looking shuttle, inside and out, and the camera choreography on your exterior shots works well.
(tree)
Space views were great.. pretty cool how the characters have star reflections coming off their bodies too clothing of the future i think :-).

I think that's actually bleed-through from the background plate.

Jim, you may want to try tweaking your keyer settings a little. Bringing down the upper threshold a touch should make your foreground elements a bit more opaque.
David "equinoxx" Anderson
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#6 Fulkster

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Posted 02 December 2008 - 10:01 PM

Looks great!!!

#7 davidwww

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Posted 02 December 2008 - 11:03 PM

Ground control to Major Reptor7, nice job.

Regards
David

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#8 reptor7

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Posted 02 December 2008 - 11:59 PM

(equinoxx)
I think that's actually bleed-through from the background plate.

Jim, you may want to try tweaking your keyer settings a little. Bringing down the upper threshold a touch should make your foreground elements a bit more opaque.


Yeah. That was the second render where I played with the chroma sliders to get that pesky greenscreen to set in right. You should have seen the first render where there was nothing I could do to get it all out. I added a couple red lamps in the shuttle for the second render which helped alot. I wonder if a bluescreen would have worked better. Or, perhaps I need to keep an eye on textures more suitable for greenscreen.

I need to start playing with bumpmaps and such now. Starting from scratch on that one. :roll:

Appreciate all the kudos, especially from my Mentor! You know who you are! :mrgreen:

#9 davidwww

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Posted 03 December 2008 - 02:16 AM

If you need a really, really easy way to make bump/normal maps for your models, may I suggest CrazyBump http://www.crazybump.com/ its really a very simple way to make them, I used the demo version right up till it expired, if I could afford it I would buy it in a flash.
If you go to their forums you can see some textures made with the program that people have posted.

Regards
David

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#10 reptor7

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Posted 03 December 2008 - 04:32 PM

I'll check it out, David! Thanks!

#11 thefr00n

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Posted 03 December 2008 - 05:51 PM

That CrazyBump does look cool. But can I also point out that Gimp is free, and there are two most excellent and free plugins for it:

- Normal map plugin
- DDS plugin

Just like Ronseal.

#12 davidwww

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Posted 04 December 2008 - 02:06 PM

(thefr00n)
That CrazyBump does look cool. But can I also point out that Gimp is free, and there are two most excellent and free plugins for it:

- Normal map plugin
- DDS plugin

Just like Ronseal.

Do you have to have the model in GIMP to use the plugins or can you just make the textures you need and then save them for use in the workshop.

Regards
David

Moviestorm still Number One

#13 thefr00n

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Posted 04 December 2008 - 02:15 PM

Hi David,
You don't have to have the model in GIMP, nor could you. GIMP is just an image editor - like Photoshop, but BETTER (ducks to avoid bricks from people working in print media).

GIMP actually has some great features for texturing that make the job much easier, such as the Make Seamless function that automagically squishes and smooshes the edges to make it harder to spot the tiling.

So the second one: just make your textures and then save 'em to the relevant ModShop folder, or (as in my case) to a texture collection for later re-use.

#14 davidwww

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Posted 04 December 2008 - 02:31 PM

Excellent what program was I thinking of then? (seniors moment)............. oh I know that modelling program that people use but is very hard to learn, just can't think of the name, any who must give GIMP a try.

Regards
David

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#15 thefr00n

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Posted 04 December 2008 - 02:34 PM

You were probably thinking of MilkShape. It has a great feature that "peels" a model, and creates a flattened out jpg representing its skin. You just draw all over that and hey presto, you have a beautifully skinned model.

Stands to reason that many other modelling softwares have that functionality, though. I just have never invested in one of the biggies.

#16 reptor7

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Posted 04 December 2008 - 03:35 PM

I've had Gimp installed for awhile now, but didn't know about the plugins. Will check it out. Thanks!

#17 Ben_S

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Posted 04 December 2008 - 05:08 PM

Once todays patch is live, you might wan to set the 'Mobile' flag (in the same sort of place you set scaleable etc). Then it might be able to fly.
Ben Sanders
Moviestorm Ltd

#18 thefr00n

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Posted 04 December 2008 - 05:38 PM

Ben_S, you are a big evil tease, is what you are. 100% of fact.

#19 Ben_S

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Posted 04 December 2008 - 05:43 PM

It didnt seem very evil, given that I posted this about 20 seconds after the patch went live.
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#20 thefr00n

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Posted 04 December 2008 - 05:47 PM

8-O

Oh ... my ...

WEEEEEEEEHEEEEEEEEEEEEEEEEEEE!!!!!!


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