If you see any mistakes, problems or just a better way; very welcome to contribute.
Current MS 1.6 nov01 2013 beta release:
My chicken prop animates well in moddersworkshop and In-game
My MS_Character(skeleton) chicken animates well in the moddersworkshop but porrly (feet lifting problems) In-game
The skeleton properties:
L_FOOT=Bip01 L Foot
R_FOOT=Bip01 R Foot
L_TOE=Bip01 L Toe02
R_TOE=Bip01 R Toe02
L_HIP=Bip01 L Thigh
R_HIP=Bip01 R Thigh
Rotation=0 0 1 180
I named spine,spine1,spine2 with the same bone name as the chicken skeleton dosn't have a spine1,2,or spine3..
IS this the reason for my poor animation results In-game?
Bring the MS_Character_chicken onset and want to start Gestures but not avaliable:
So Go back into ModersWorkshop and manually adjust the proper Cases in the folders:
Then I end up having the Gestures showing well up In-game:
As you can see from above: my chicken's feet are moving around when they should (and are in the modders workshop,but not in-game) be firmly planted on the ground.....
Another thing... When I build a new MS_Char_skeleton, should I include (keep the tick on) the 'dummies' as part of the initial skeleton.. like this:
I have made my initial skeleton with all tick-marks ON and made the properties file in accord to that setting.
The above picture is just what showed up when transferring an animation.
Again: any help in developing of this "free" to subscribers Addon would be appreciated.