Hi,
I was wondering if it was possible to import a Sketchup model and give it animations, For example importing a car from sketchup and making it move.
Thanks
GTALAR

Make Sketchup model move!!
Started by gtalar, May 09 2013 03:38 PM
4 replies to this topic
#1
Posted 09 May 2013 - 03:38 PM
#2
Posted 09 May 2013 - 04:35 PM
QUOTE (gtalar @ May 9 2013, 9:38 AM) <{POST_SNAPBACK}>
Hi,
I was wondering if it was possible to import a Sketchup model and give it animations, For example importing a car from sketchup and making it move.
Thanks
GTALAR
I was wondering if it was possible to import a Sketchup model and give it animations, For example importing a car from sketchup and making it move.
Thanks
GTALAR
Yes I do that. I use Milkshape to do this. It is not difficult, however you need to be able to convert your model to an Obj file (Maya) in order to import it into Milkshape. I have Iclone 3DXchange and I can import a sketchup model into that and make sure I remove all the back faces and that all the textures are two sided and then I select it and export it as an Obj file. Works great. If you don't have 3d Xchange, I could do this for you so you could import it into Milkshape.
LUCINDA McNARY
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IMDB
TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
Moviestorm Channel
#3
Posted 09 July 2014 - 12:56 AM
QUOTE (lucindamc123 @ May 9 2013, 4:35 PM) <{POST_SNAPBACK}>
Yes I do that. I use Milkshape to do this. It is not difficult, however you need to be able to convert your model to an Obj file (Maya) in order to import it into Milkshape. I have Iclone 3DXchange and I can impadvance!t a sketchup model into that and make sure I remove all the back faces and that all the textures are two sided and then I select it and export it as an Obj file. Works great. If you don't have 3d Xchange, I could do this for you so you could import it into Milkshape.
Pls can you do this for me, because i have an ambulance prop, but i cant make it move in moviestorm. I tried iclone 3dxchange, but it hangs and freeze or crash when i try exporting. Can you teach me on how i can fix this problem or can you help me animate an ambulance. thanks in advance!
Richiered
#4
Posted 09 July 2014 - 04:55 AM
You will either have to bring a model in from SketchUp 6 using the built-in Wizard. Or create the various files needed for a Cal3d fomat import.
Watch this tutorial for the Sketchup approach:- http://www.moviestor...odding/modding1.
When you import the modelmake sure the "mobile" option is selected.
And this for Cal3D using Milkshape:-
http://www.moviestor...;showtopic=8945
You will have to change the properties of the resulting Template to make sure the "Mobile" option is selected.
Watch this tutorial for the Sketchup approach:- http://www.moviestor...odding/modding1.
When you import the modelmake sure the "mobile" option is selected.
And this for Cal3D using Milkshape:-
http://www.moviestor...;showtopic=8945
You will have to change the properties of the resulting Template to make sure the "Mobile" option is selected.
"If we only use 1/3 of our brain, what's the other 1/3 for?"
#5
Posted 11 September 2014 - 07:19 AM
Making it move is simple enough if you don't mind the wheels not rotating.
Or just import the Body (less wheels) and I know of a very clever modd PV_Wheels that you
can attach in the set workshop.
If you just want to get the movie out there, this is the simplest solution.
Oh, you best ask Primaveranz for the wheels
Here's one I prepared earlier
http://www.moviestor...p;vid_id=110501

Or just import the Body (less wheels) and I know of a very clever modd PV_Wheels that you
can attach in the set workshop.
If you just want to get the movie out there, this is the simplest solution.

Oh, you best ask Primaveranz for the wheels

Here's one I prepared earlier

http://www.moviestor...p;vid_id=110501
I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--
--PATRICK STEWART--
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