I haven't tried this, but depending on what you want to do a possibility would be to use camera tracking, which is supported in HitFilm, AfterEffects, and Blender, among other applications. It's normally used to insert CGI objects and characters into a real-world scene or actors into a CGI world, but Moviestorm could be used in the same way as the real world.
Suppose for example you want to insert a complex animated object (a robot, dinosaur, spaceship, or whatever) into a Moviestorm scene without getting into modding. In that case you could create the scene in Moviestorm and then use a compositing/CGI program to track the camera motion. Blender and HitFilm would allow you to animate a 3D model that you could insert into the scene. I confess I've never looked into whether AfterEffects allows you to animate models as fully as HitFilm does, but it may.
Alternatively, suppose you want to to insert Moviestorm characters into a CGI world created in another program. In Moviestorm you would make the background a chromakey color and place flat objects on the floor and wall planes that would be different from the main chromakey colors (for example, blue versus green, or dark green versus light green). Then in your CGI software you would motion track the background objects in order to general a camera solve.
You will generally want to avoid zooming during a shot, and depending on the software it would help to make note of the lens focal length (the zoom setting under the lens button on the Camerawork view when you select a specific camera angle).
The sample lessons from Hollywood Camera Work's Visual Effects for Directors can serve as a decent introduction to the concept of camera tracking: http://www.hollywood...ampleclips.html
There are plenty of YouTube tutorials on camera tracking in various software. Try searching for
<software name> camera tracking
Here's a good example using Blender (though the music is almost as irritating as a Fran Drescher rap album would be):