Jump to content


Photo

Curtain 01 from the base pack


  • Please log in to reply
9 replies to this topic

#1 kkffoo

kkffoo

    Master Director

  • Pioneers
  • 3288 posts

Posted 01 April 2011 - 05:13 PM

Is there something unusual about Curtain 01 floor length from base pack?
I can create a new template and retexture it, but the curtain becomes transparent from one side.

#2 kv

kv

    Master Director

  • Pioneers
  • 1941 posts

Posted 01 April 2011 - 07:40 PM

You may need to make the material two sided.

#3 kkffoo

kkffoo

    Master Director

  • Pioneers
  • 3288 posts

Posted 06 April 2011 - 10:12 AM

I'm not sure how to do that for an existing Moviestorm asset KV.

#4 squirrelygirl

squirrelygirl

    Master Director

  • Pioneers
  • 1910 posts
  • Gender:Female

Posted 06 April 2011 - 10:18 AM

Are the textures Diffuse or are they png or jpg?

modsnmore_logo.jpg


#5 kkffoo

kkffoo

    Master Director

  • Pioneers
  • 3288 posts

Posted 06 April 2011 - 10:22 AM

DDS, with no alpha.

#6 squirrelygirl

squirrelygirl

    Master Director

  • Pioneers
  • 1910 posts
  • Gender:Female

Posted 06 April 2011 - 10:31 AM

Which side is showing the transparency?

modsnmore_logo.jpg


#7 kkffoo

kkffoo

    Master Director

  • Pioneers
  • 3288 posts

Posted 06 April 2011 - 10:56 AM

The side which faces the camera in default camera position.

#8 kv

kv

    Master Director

  • Pioneers
  • 1941 posts

Posted 06 April 2011 - 01:16 PM

I have not played with moviestorms own assets, but in normal circumstances you would go to the props template in modshop, select the texture and locate the "Two sided" check box and tick it, the texture should then appear on both sides.

#9 kkffoo

kkffoo

    Master Director

  • Pioneers
  • 3288 posts

Posted 06 April 2011 - 02:58 PM

Thanks guys, ticking two sided seemed to fix it.
It doesn't seem possible to add a material without breaking the texturing though, I guess I'll have to make new templates for each variation?

#10 Ben_S

Ben_S

    Master Director

  • Mods
  • 4811 posts

Posted 06 April 2011 - 03:16 PM

QUOTE (kkffoo @ Apr 6 2011, 02:58 PM) <{POST_SNAPBACK}>
Thanks guys, ticking two sided seemed to fix it.
It doesn't seem possible to add a material without breaking the texturing though, I guess I'll have to make new templates for each variation?


Only .bodyparts and .parts support having multiple material variations for one material id; our older props all use templates, and would require multiple templates, one for each variation.
Ben Sanders
Moviestorm Ltd


  • Please log in to reply


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users