Posted 04 January 2012 - 05:54 AM
I know making the surface play video might be more effective but I also need to use transparency for the effect I'm trying to achieve.
Posted 04 January 2012 - 07:01 AM
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Posted 04 January 2012 - 01:28 PM
If you have the Sci-Fi pack, you can see linear UV animations on a lot of the consoles (moving light pulses). This is basically just sliding the image across the object, and works with an object that is built normally.
If you have the SongContest pack, you can see the jump UV animation at work with the LEDScreens. These objects are built so that the UV map for the screen is much narrower than normal. The LED Screen Fire, for example, has a UV map that is 1/16th of the normal width of the image, and the image used on it has 16 frames. The UV map then jumps by a 16th of the image each frame, thus providing the equivilent of an animated picture.
Posted 04 January 2012 - 04:24 PM
This sounds like what I'm aiming for, I will take a look at the LEDScreens to see how they work. Thankyou
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