Making a Sketchup chair sittable in the Moviestorm
Posted 03 June 2009 - 05:04 PM
Posted 04 June 2009 - 03:17 PM
This brings me to ask a question Davidwww, in your first screenshot (chair1.jpg) showing your chair inside Modders Workshop the chair is perfectly centered on the red/green axis lines, with the blue verticle line coming up perfectly through the centre of your chair.
Now when I import my models in the workshop this is not the case, for my scifi cell bed the red/green lines are off centre, and thus when I use the Bone from the Cell Bed they are also off.
Can you advise me on how I set this 'axis' point in Sketchup so when my models import I can have the lines intersecting the prefered part of my model rather than as it is now where is seems random?
Would really appreciate some help on this one...
Posted 04 June 2009 - 04:00 PM
Posted 05 June 2009 - 04:50 PM
Posted 05 June 2009 - 07:13 PM
However, if you have a non-animated prop (such as any sketchup import), then you can change the skeleton without any ill effects.
It is thus possible to use a skeleton that was designed for one of the other chairs in your new prop.
This involves finding the props folder after you have imported it, in a file browser.
Look for the .csf file - that is the skeleton for your prop.
Delete that skeleton, and replace it with a skeleton from a working chair (eg the attached file - no need to change the filename after you have unziped it).
Go to the modders workshop and edit the prop type to Chair, and set the bone up for the sitting pose (as previously described). Republish.
Hopefully it should then work.
Very cool Ben...Thanks for the info and to Davidwww for his tutorial!!
Posted 05 April 2010 - 07:36 AM
Posted 05 April 2010 - 12:19 PM
I've not been able to make this work but what I do when I want to use a prop that I have designed, i.e, bed, chair, etc. I make a Moviestorm bed invisible in the Modder's Workshop and then I put my bed I have designed over the MS bed. It will show up on the set but it is invisible to the camera when you film. Same with a chair.
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Posted 09 April 2010 - 09:35 AM
Posted 18 April 2010 - 07:02 AM
Posted 18 May 2010 - 02:22 PM
The bones are determined by the .csf (skeleton) file. If there is more than one such file in your models folder, it will choose one arbitarily. So if you are replacing the skeleton, make sure you get rid of the old one.
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