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#1 sosberg

sosberg

    Master Director

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  • 325 posts

Posted 29 March 2015 - 12:48 AM

Hi all,
I have had crashing problems for a while now and have posted many times on this forum.
 I have at times seem to overcome it most of the time but Unfortunately the problem has gotten worse.
I am unable to switch from camera-work view to cutting room view without it crashing.
and most times switching to other views it crashes as well.
I have tried so many things to try overcome the problem but nothing seems to work
 
 
I have the error file attached if anyone can help I would appreciate :( .
 
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x2d1ba261, pid=5732, tid=5548
#
# JRE version: 6.0_24-b07
# Java VM: Java HotSpot™ Server VM (19.1-b02 mixed mode windows-x86 )
# Problematic frame:
# C  [nvoglv32.DLL+0x8ba261]
#
# If you would like to submit a bug report, please visit:
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
 
---------------  T H R E A D  ---------------
 
Current thread (0x2b230000):  JavaThread "AWT-EventQueue-1" [_thread_in_native, id=5548, stack(0x33090000,0x330e0000)]
 
siginfo: ExceptionCode=0xc0000005, reading address 0x00000008
 
Registers:
EAX=0x00000000, EBX=0x330dee00, ECX=0x00000000, EDX=0x00000008
ESP=0x330de9b0, EBP=0x330de9bc, ESI=0x00000000, EDI=0x00000000
EIP=0x2d1ba261, EFLAGS=0x00010246
 
Register to memory mapping:
 
EAX=0x00000000
0x00000000 is pointing to unknown location
 
EBX=0x330dee00
0x330dee00 is pointing into the stack for thread: 0x2b230000
"AWT-EventQueue-1" prio=6 tid=0x2b230000 nid=0x15ac runnable [0x330df000]
   java.lang.Thread.State: RUNNABLE
 
ECX=0x00000000
0x00000000 is pointing to unknown location
 
EDX=0x00000008
0x00000008 is pointing to unknown location
 
ESP=0x330de9b0
0x330de9b0 is pointing into the stack for thread: 0x2b230000
"AWT-EventQueue-1" prio=6 tid=0x2b230000 nid=0x15ac runnable [0x330df000]
   java.lang.Thread.State: RUNNABLE
 
EBP=0x330de9bc
0x330de9bc is pointing into the stack for thread: 0x2b230000
"AWT-EventQueue-1" prio=6 tid=0x2b230000 nid=0x15ac runnable [0x330df000]
   java.lang.Thread.State: RUNNABLE
 
ESI=0x00000000
0x00000000 is pointing to unknown location
 
EDI=0x00000000
0x00000000 is pointing to unknown location
 
 
Top of Stack: (sp=0x330de9b0)
0x330de9b0:   00000000 00000000 330dee00 330de9dc
0x330de9c0:   2d1bc8ff 00000000 330deb14 330dee00
0x330de9d0:   349c0020 2d1f4c63 00000000 330dea00
0x330de9e0:   2d1ba7aa 349c0020 00000000 330deb14
0x330de9f0:   330def60 00000001 7430d1a0 330dee00
0x330dea00:   330dedd0 2d24c5c1 349c0020 330dee00
0x330dea10:   7430d1a0 330deb14 330def60 349c0020
0x330dea20:   330dee00 330deb14 330dea5c 7430d1a0 
 
Instructions: (pc=0x2d1ba261)
0x2d1ba251:   8b ec 8b 45 08 8b 4d 08 53 56 8b 75 08 32 db 57
0x2d1ba261:   0f b7 78 08 85 ff 7e 20 83 c0 24 8d 64 24 00 0f 
 
 
Stack: [0x33090000,0x330e0000],  sp=0x330de9b0,  free space=314k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [nvoglv32.DLL+0x8ba261]
C  [nvoglv32.DLL+0x8bc8ff]
C  [nvoglv32.DLL+0x8ba7aa]
C  [nvoglv32.DLL+0x94c5c1]
C  [nvoglv32.DLL+0x939a2f]
C  [nvoglv32.DLL+0x8d3429]
C  [nvoglv32.DLL+0x8d365a]
C  [nvoglv32.DLL+0x8d3a7d]
C  [nvoglv32.DLL+0x939653]
C  [nvoglv32.DLL+0x939782]
C  [nvoglv32.DLL+0x12b080]
C  [jogl.dll+0x1911]
j  com.sun.opengl.impl.GLImpl.glAccum(IF)V+0
j  fuze3d.xgl.XGLBase.glAccum(IF)V+6
j  fuze3d.scenegraph.LongTaskService.busyTick(Lfuze3d/scenegraph/SceneCanvas;Ljavax/media/opengl/GL;)V+24
j  fuze3d.scenegraph.SceneCanvas.display(Ljavax/media/opengl/GLAutoDrawable;)V+42
 
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  com.sun.opengl.impl.GLImpl.glAccum(IF)V+0
j  fuze3d.xgl.XGLBase.glAccum(IF)V+6
j  fuze3d.scenegraph.LongTaskService.busyTick(Lfuze3d/scenegraph/SceneCanvas;Ljavax/media/opengl/GL;)V+24
j  fuze3d.scenegraph.SceneCanvas.display(Ljavax/media/opengl/GLAutoDrawable;)V+42
J  com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V
J  java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V
J  java.awt.EventQueue$1.run()Ljava/lang/Object;
v  ~StubRoutines::call_stub
J  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;
J  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V
J  java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z
J  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub
 
---------------  P R O C E S S  ---------------
 
Java Threads: ( => current thread )
  0x2b231000 JavaThread "Swing-Shell" daemon [_thread_in_native, id=8764, stack(0x39780000,0x397d0000)]
  0x2b231800 JavaThread "Image Fetcher 1" daemon [_thread_blocked, id=5236, stack(0x35d30000,0x35d80000)]
  0x2b231c00 JavaThread "Image Fetcher 0" daemon [_thread_blocked, id=8428, stack(0x35ca0000,0x35cf0000)]
  0x2b233000 JavaThread "pool-5-thread-1" [_thread_blocked, id=9256, stack(0x6cda0000,0x6cdf0000)]
  0x2b22f800 JavaThread "pool-9-thread-1" [_thread_blocked, id=6548, stack(0x33160000,0x331b0000)]
  0x2b232400 JavaThread "Thread-11" [_thread_blocked, id=6396, stack(0x34680000,0x346d0000)]
  0x2b230400 JavaThread "Memory Monitor Loop" [_thread_blocked, id=10120, stack(0x33260000,0x332b0000)]
=>0x2b230000 JavaThread "AWT-EventQueue-1" [_thread_in_native, id=5548, stack(0x33090000,0x330e0000)]
  0x2b22f000 JavaThread "Timer-0" daemon [_thread_blocked, id=10168, stack(0x32ee0000,0x32f30000)]
  0x2a133800 JavaThread "pool-1-thread-1" [_thread_blocked, id=9452, stack(0x33210000,0x33260000)]
  0x2b4eec00 JavaThread "TimerQueue" daemon [_thread_blocked, id=9088, stack(0x31bc0000,0x31c10000)]
  0x00329c00 JavaThread "DestroyJavaVM" [_thread_blocked, id=4192, stack(0x002b0000,0x00300000)]
  0x29cf9800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=8496, stack(0x2a5d0000,0x2a620000)]
  0x29cf9000 JavaThread "AWT-Shutdown" [_thread_blocked, id=9292, stack(0x2a540000,0x2a590000)]
  0x29e8f000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1872, stack(0x2a4b0000,0x2a500000)]
  0x025e5800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5364, stack(0x29b80000,0x29bd0000)]
  0x025d9c00 JavaThread "CompilerThread1" daemon [_thread_blocked, id=4992, stack(0x29af0000,0x29b40000)]
  0x025d5800 JavaThread "CompilerThread0" daemon [_thread_blocked, id=8972, stack(0x29a60000,0x29ab0000)]
  0x025d2400 JavaThread "Attach Listener" daemon [_thread_blocked, id=8276, stack(0x299d0000,0x29a20000)]
  0x025cf400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=6796, stack(0x29940000,0x29990000)]
  0x025a7400 JavaThread "Finalizer" daemon [_thread_blocked, id=2260, stack(0x298b0000,0x29900000)]
  0x025a2800 JavaThread "Reference Handler" daemon [_thread_blocked, id=8232, stack(0x29820000,0x29870000)]
 
Other Threads:
  0x0259f000 VMThread [stack: 0x29790000,0x297e0000] [id=8464]
  0x025ee800 WatcherThread [stack: 0x29e10000,0x29e60000] [id=9064]
 
VM state:not at safepoint (normal execution)
 
VM Mutex/Monitor currently owned by a thread: None
 
Heap
 def new generation   total 103104K, used 40994K [0x055f0000, 0x0c5d0000, 0x10090000)
  eden space 91648K,  36% used [0x055f0000, 0x076b3058, 0x0af70000)
  from space 11456K,  65% used [0x0baa0000, 0x0c1e59e0, 0x0c5d0000)
  to   space 11456K,   0% used [0x0af70000, 0x0af70000, 0x0baa0000)
 tenured generation   total 228940K, used 181345K [0x10090000, 0x1e023000, 0x255f0000)
   the space 228940K,  79% used [0x10090000, 0x1b1a8440, 0x1b1a8600, 0x1e023000)
 compacting perm gen  total 60416K, used 60351K [0x255f0000, 0x290f0000, 0x295f0000)
   the space 60416K,  99% used [0x255f0000, 0x290dfc20, 0x290dfe00, 0x290f0000)
No shared spaces configured.
 
Dynamic libraries:
0x00400000 - 0x00424000 C:\Program Files (x86)\Moviestorm\jre\bin\javaw.exe
0x77340000 - 0x774c0000 C:\Windows\SysWOW64\ntdll.dll
0x76820000 - 0x76930000 C:\Windows\syswow64\kernel32.dll
0x74df0000 - 0x74e37000 C:\Windows\syswow64\KERNELBASE.dll
0x758e0000 - 0x75980000 C:\Windows\syswow64\ADVAPI32.dll
0x75660000 - 0x7570c000 C:\Windows\syswow64\msvcrt.dll
0x75430000 - 0x75449000 C:\Windows\SysWOW64\sechost.dll
0x754d0000 - 0x755c0000 C:\Windows\syswow64\RPCRT4.dll
0x74cd0000 - 0x74d30000 C:\Windows\syswow64\SspiCli.dll
0x74cc0000 - 0x74ccc000 C:\Windows\syswow64\CRYPTBASE.dll
0x750b0000 - 0x751b0000 C:\Windows\syswow64\USER32.dll
0x74d40000 - 0x74dd0000 C:\Windows\syswow64\GDI32.dll
0x75300000 - 0x7530a000 C:\Windows\syswow64\LPK.dll
0x75840000 - 0x758dd000 C:\Windows\syswow64\USP10.dll
0x753c0000 - 0x75420000 C:\Windows\system32\IMM32.DLL
0x74e40000 - 0x74f0c000 C:\Windows\syswow64\MSCTF.dll
0x7c340000 - 0x7c396000 C:\Program Files (x86)\Moviestorm\jre\bin\msvcr71.dll
0x6db70000 - 0x6dfb9000 C:\Program Files (x86)\Moviestorm\jre\bin\server\jvm.dll
0x749f0000 - 0x74a22000 C:\Windows\system32\WINMM.dll
0x74740000 - 0x7478c000 C:\Windows\system32\apphelp.dll
0x6d850000 - 0x6d85c000 C:\Program Files (x86)\Moviestorm\jre\bin\verify.dll
0x6d3d0000 - 0x6d3ef000 C:\Program Files (x86)\Moviestorm\jre\bin\java.dll
0x6d330000 - 0x6d338000 C:\Program Files (x86)\Moviestorm\jre\bin\hpi.dll
0x75420000 - 0x75425000 C:\Windows\syswow64\PSAPI.DLL
0x6d890000 - 0x6d89f000 C:\Program Files (x86)\Moviestorm\jre\bin\zip.dll
0x6d0b0000 - 0x6d1fa000 C:\Program Files (x86)\Moviestorm\jre\bin\awt.dll
0x74a80000 - 0x74ad1000 C:\Windows\system32\WINSPOOL.DRV
0x76b10000 - 0x76c6c000 C:\Windows\syswow64\ole32.dll
0x74790000 - 0x7492e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll
0x76750000 - 0x767a7000 C:\Windows\syswow64\SHLWAPI.dll
0x6d450000 - 0x6d463000 C:\Windows\system32\DWMAPI.DLL
0x6d470000 - 0x6d4f0000 C:\Windows\system32\uxtheme.dll
0x759a0000 - 0x765eb000 C:\Windows\syswow64\shell32.dll
0x6d2e0000 - 0x6d32f000 C:\Program Files (x86)\Moviestorm\jre\bin\fontmanager.dll
0x6d6b0000 - 0x6d6c3000 C:\Program Files (x86)\Moviestorm\jre\bin\net.dll
0x76710000 - 0x76745000 C:\Windows\syswow64\WS2_32.dll
0x74d30000 - 0x74d36000 C:\Windows\syswow64\NSI.dll
0x718b0000 - 0x718ec000 C:\Windows\system32\mswsock.dll
0x6ff60000 - 0x6ff66000 C:\Windows\System32\wship6.dll
0x6d6d0000 - 0x6d6d9000 C:\Program Files (x86)\Moviestorm\jre\bin\nio.dll
0x76670000 - 0x766ff000 C:\Windows\syswow64\OLEAUT32.DLL
0x2a620000 - 0x2a66d000 C:\Program Files (x86)\Moviestorm\boot\lib\win32\jogl.dll
0x695c0000 - 0x69688000 C:\Windows\system32\OPENGL32.dll
0x6bd40000 - 0x6bd62000 C:\Windows\system32\GLU32.dll
0x67370000 - 0x67457000 C:\Windows\system32\DDRAW.dll
0x72230000 - 0x72236000 C:\Windows\system32\DCIMAN32.dll
0x74f10000 - 0x750ad000 C:\Windows\syswow64\SETUPAPI.dll
0x75310000 - 0x75337000 C:\Windows\syswow64\CFGMGR32.dll
0x74dd0000 - 0x74de2000 C:\Windows\syswow64\DEVOBJ.dll
0x6d400000 - 0x6d406000 C:\Program Files (x86)\Moviestorm\jre\bin\jawt.dll
0x004f0000 - 0x004f5000 C:\Program Files (x86)\Moviestorm\boot\lib\win32\jogl_awt.dll
0x2c900000 - 0x2e0c9000 C:\Windows\system32\nvoglv32.DLL
0x74a30000 - 0x74a3d000 C:\Windows\system32\WTSAPI32.dll
0x74bf0000 - 0x74bf9000 C:\Windows\system32\VERSION.dll
0x767e0000 - 0x7680f000 C:\Windows\syswow64\WINTRUST.dll
0x75710000 - 0x75831000 C:\Windows\syswow64\CRYPT32.dll
0x76650000 - 0x7665c000 C:\Windows\syswow64\MSASN1.dll
0x74930000 - 0x74951000 C:\Windows\system32\ntmarta.dll
0x76600000 - 0x76645000 C:\Windows\syswow64\WLDAP32.dll
0x6fe10000 - 0x6fe39000 C:\Windows\system32\WINSTA.dll
0x2f6b0000 - 0x2f85c000 C:\Program Files (x86)\Moviestorm\boot\lib\win32\cg.dll
0x2b070000 - 0x2b0b1000 C:\Program Files (x86)\Moviestorm\boot\lib\win32\cgGL.dll
0x2aea0000 - 0x2aebc000 C:\Program Files (x86)\Moviestorm\boot\lib\win32\jogl_cg.dll
0x6d250000 - 0x6d273000 C:\Program Files (x86)\Moviestorm\jre\bin\dcpr.dll
0x718a0000 - 0x718a5000 C:\Windows\System32\wshtcpip.dll
0x6ff10000 - 0x6ff54000 C:\Windows\system32\DNSAPI.dll
0x6fee0000 - 0x6ff07000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x6feb0000 - 0x6fed1000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll
0x712f0000 - 0x7130c000 C:\Windows\system32\Iphlpapi.DLL
0x712e0000 - 0x712e7000 C:\Windows\system32\WINNSI.DLL
0x6fea0000 - 0x6fea6000 C:\Windows\system32\rasadhlp.dll
0x6fe60000 - 0x6fe98000 C:\Windows\System32\fwpuclnt.dll
0x6f680000 - 0x6f697000 C:\Windows\system32\CRYPTSP.dll
0x6f640000 - 0x6f67b000 C:\Windows\system32\rsaenh.dll
0x75980000 - 0x75997000 C:\Windows\syswow64\USERENV.dll
0x76810000 - 0x7681b000 C:\Windows\syswow64\profapi.dll
0x6f210000 - 0x6f220000 C:\Windows\system32\NLAapi.dll
0x6f200000 - 0x6f210000 C:\Windows\system32\napinsp.dll
0x6f1d0000 - 0x6f1e2000 C:\Windows\system32\pnrpnsp.dll
0x6f1c0000 - 0x6f1c8000 C:\Windows\System32\winrnr.dll
0x6d830000 - 0x6d838000 C:\Program Files (x86)\Moviestorm\jre\bin\sunmscapi.dll
0x6d4f0000 - 0x6d515000 C:\Program Files (x86)\Moviestorm\jre\bin\jpeg.dll
0x33010000 - 0x3304a000 C:\Program Files (x86)\Moviestorm\boot\lib\win32\sjarcl.dll
0x6d610000 - 0x6d6a3000 C:\Program Files (x86)\Moviestorm\jre\bin\mlib_image.dll
0x6d600000 - 0x6d609000 C:\Program Files (x86)\Moviestorm\jre\bin\management.dll
0x2aa40000 - 0x2abe0000 C:\Program Files (x86)\Moviestorm\lib\native\win32\fmodex.dll
0x723d0000 - 0x723e4000 C:\Windows\system32\MSACM32.dll
0x74bc0000 - 0x74bc7000 C:\Windows\system32\WSOCK32.dll
0x2ad70000 - 0x2adb7000 C:\Program Files (x86)\Moviestorm\lib\native\win32\NativeFmodEx.dll
0x755d0000 - 0x75653000 C:\Windows\syswow64\CLBCatQ.DLL
0x72980000 - 0x729b9000 C:\Windows\System32\MMDevApi.dll
0x74640000 - 0x74735000 C:\Windows\System32\PROPSYS.dll
0x6c100000 - 0x6c136000 C:\Windows\system32\AUDIOSES.DLL
0x74560000 - 0x7456e000 C:\Windows\system32\RpcRtRemote.dll
0x711d0000 - 0x711ff000 C:\Program Files (x86)\Moviestorm\jre\bin\cmm.dll
0x2acb0000 - 0x2acd0000 C:\Program Files (x86)\Moviestorm\lib\native\win32\CalSkinJNI.dll
0x2a930000 - 0x2a960000 C:\Windows\system32\wdmaud.drv
0x723b0000 - 0x723b4000 C:\Windows\system32\ksuser.dll
0x2a960000 - 0x2a967000 C:\Windows\system32\AVRT.dll
0x2a980000 - 0x2a988000 C:\Windows\system32\msacm32.drv
0x2a990000 - 0x2a997000 C:\Windows\system32\midimap.dll
0x76930000 - 0x76ac8000 C:\Windows\system32\NetworkExplorer.dll
0x72340000 - 0x7236f000 C:\Windows\System32\shdocvw.dll
0x2ae80000 - 0x2ae8a000 C:\Windows\system32\slc.dll
0x5f270000 - 0x5f3a1000 C:\Windows\system32\WindowsCodecs.dll
0x6f0f0000 - 0x6f119000 C:\Users\Sandro\AppData\Roaming\Dropbox\bin\DropboxExt.25.dll
0x6f120000 - 0x6f151000 C:\Windows\system32\EhStorShell.dll
0x6f9e0000 - 0x6fa50000 C:\Windows\system32\ntshrui.dll
0x745f0000 - 0x74609000 C:\Windows\system32\srvcli.dll
0x35d80000 - 0x35d8b000 C:\Windows\system32\cscapi.dll
0x74bd0000 - 0x74be2000 C:\Windows\system32\MPR.dll
0x2c2c0000 - 0x2c2c8000 C:\Windows\System32\drprov.dll
0x397d0000 - 0x397e4000 C:\Windows\System32\ntlanman.dll
0x5f3b0000 - 0x5f3c7000 C:\Windows\System32\davclnt.dll
0x32e90000 - 0x32e98000 C:\Windows\System32\DAVHLPR.dll
0x745e0000 - 0x745ef000 C:\Windows\system32\wkscli.dll
0x74610000 - 0x74619000 C:\Windows\system32\netutils.dll
0x76c70000 - 0x76ea8000 C:\Windows\system32\wpdshext.dll
0x7c130000 - 0x7c2c0000 C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18455_none_72d576ad8665e853\gdiplus.dll
0x71390000 - 0x71419000 C:\Windows\system32\PortableDeviceApi.dll
0x6fdb0000 - 0x6fddb000 C:\Windows\system32\PortableDeviceTypes.dll
0x70fe0000 - 0x71002000 C:\Windows\system32\EhStorAPI.dll
 
VM Arguments:
jvm_args: -Xmx512M -Dsun.java2d.noddraw=true -Djava.library.path=boot/lib/win32;lib/native/win32 -Dsun.java2d.opengl=false -Dsun.awt.disableMixing=true -XX:CompileThreshold=1500 -XX:+UseSerialGC -Dxr.conf=boot/conf/xhtmlrenderer.conf 
java_command: shortfuze.Boot
Launcher Type: SUN_STANDARD
 
Environment Variables:
PATH=C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;c:\Program Files (x86)\Intel\iCLS Client\;c:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel® Management Engine Components\DAL;C:\Program Files\Intel\Intel® Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel® Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel® Management Engine Components\IPT;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\NVIDIA Corporation\DDS Utilities;C:\Program Files (x86)\Moviestorm\jre\bin
USERNAME=Sandro
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
 
 
 
---------------  S Y S T E M  ---------------
 
OS: Windows 7 Build 7601 Service Pack 1
 
CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 58 stepping 9, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht
 
Memory: 4k page, physical 16732360k(12568196k free), swap 33464720k(28505160k free)
 
vm_info: Java HotSpot™ Server VM (19.1-b02) for windows-x86 JRE (1.6.0_24-b07), built on Feb  2 2011 17:37:30 by "java_re" with MS VC++ 7.1 (VS2003)
 
time: Sun Mar 29 11:28:12 2015
elapsed time: 114 seconds
 

 


I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--

#2 jamoram62

jamoram62

    Master Director

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Posted 29 March 2015 - 05:57 PM

 


#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x2d1ba261, pid=5732, tid=5548
#
...
# Problematic frame:
# C  [nvoglv32.DLL+0x8ba261]
#

...

# The crash happened outside the Java Virtual Machine in native code.


---------------  T H R E A D  ---------------
...
 
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [nvoglv32.DLL+0x8ba261]

...

C  [nvoglv32.DLL+0x12b080]

C  [jogl.dll+0x1911]
j  com.sun.opengl.impl.GLImpl.glAccum(IF)V+0
j  fuze3d.xgl.XGLBase.glAccum(IF)V+6
j  fuze3d.scenegraph.LongTaskService.busyTick(Lfuze3d/scenegraph/SceneCanvas;Ljavax/media/opengl/GL;)V+24
j  fuze3d.scenegraph.SceneCanvas.display(Ljavax/media/opengl/GLAutoDrawable;)V+42
 

 

 

It seems that the exception is raised inside the code of one of the components of your graphic card driver dealing with OpenGL commands.

 

Maybe some extra info could be of some value:

- graphic card model,

- driver version,

- nVidia profile settings appliable to the application

- Moviestorm graphic settings (have you enabled depth of field and actually using it in the movie when the crash happens?)

 


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#3 sosberg

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Posted 30 March 2015 - 09:56 AM

 

It seems that the exception is raised inside the code of one of the components of your graphic card driver dealing with OpenGL commands.

 

Maybe some extra info could be of some value:

- graphic card model,

- driver version,

- nVidia profile settings appliable to the application

- Moviestorm graphic settings (have you enabled depth of field and actually using it in the movie when the crash happens?)

 

Hi jamoram62,

thanks for the reply in answer to your extra info:

Graphics card; GeForceGTX 580

Drive version is up to date Release 17/3/2015 Version 346.88

I couldn't tell you what the profile setting are or were to find them.

And no, the depth of field setting is off. (I found that out a while ago)


I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--

#4 Ben_S

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Posted 30 March 2015 - 11:33 AM

It might be worth trying an older graphics driver - sometimes the current driver is buggy.

 

Is the problem just happening with the movie you are currently working on? Or does it happen if you create a new movie with, say, one of the starter movies, and do the same sort of things?

 

Does it still happen if you disable shaders on the settings graphics tab? This is not really a fix (if it makes a difference), as without shaders the lighting will be worse and there will be no shadows.

 

 

If it is movie specific, and only happens with shaders on, please turn off shaders, and go and make me a .savedmovie file from your movie (from the script editor/overview/share tab); upload it and let me have a link, and I will try to reproduce the issue myself.


Ben Sanders
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#5 jamoram62

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Posted 30 March 2015 - 11:50 AM

Hi jamoram62,

thanks for the reply in answer to your extra info:

Graphics card; GeForceGTX 580

Drive version is up to date Release 17/3/2015 Version 346.88

I couldn't tell you what the profile setting are or were to find them.

And no, the depth of field setting is off. (I found that out a while ago)

 

 

 

It might be worth trying an older graphics driver - sometimes the current driver is buggy.

 

 

This is a option I wouldn't discard. There are a number of threads throughout the web regarding the stability of the most recent drivers from nVidia, though they're somehow contradictory and I'd take them with a grain of salt.

 

I see your system is quite similar to my desktop computer. I can tell you that I have got a GeForce GTX560 and have installed the 314.22 WQHL driver with no issues. It seems that a number of people recommended to stick to this version for systems with cards in the 5xx series, but again I can't assess the accuracy of this claim.

 

 

 

 

 

 

 

 

 

 


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#6 sosberg

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Posted 30 March 2015 - 12:08 PM

Thanks again Jamoram62 and Ben 

In response to Bens' question, no turning of the shaders make no difference.

I did try to create a savedmovie but it "Failed to save movie" (AVK AVKit)

 

At this point I will try anything so I will try the driver suggested by jamoram62. 

 

I'll let you know how it goes... :mellow:


I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--

#7 jamoram62

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Posted 30 March 2015 - 12:49 PM

Please take into account that going back to an older version could be tricky and every caution should be taken (restore point, backup, etc). Also contrariwise to the normal update procedure, going back uses to require uninstalling the current drivers before installing the older ones. Some googling can help.

ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#8 sosberg

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Posted 30 March 2015 - 09:56 PM

Ok, so far I have turned back my drivers, (uninstalled old first), turned off shaders, turned off depth of field and tried a different account on my computer.

Still Crashing!

I am unable to create a savedmovie files finding it doesn't seem to like 3rd party props eg. AVK AVKit and a space craft of mine.

I am at a loss. 

I am able to do some work on movie but find when I switch views (not always) it crashes. :wacko:


I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--

#9 jamoram62

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Posted 31 March 2015 - 07:16 AM

Ok, so far I have turned back my drivers, (uninstalled old first), turned off shaders, turned off depth of field and tried a different account on my computer.

Still Crashing!

I am unable to create a savedmovie files finding it doesn't seem to like 3rd party props eg. AVK AVKit and a space craft of mine.

I am at a loss. 

I am able to do some work on movie but find when I switch views (not always) it crashes. :wacko:

 

So sad to hear that.

 

Do you mean that the problem only shows up when you use some specific assets in the movie? If you select the "Only safe packages" (or something like that) in the settings of Moviestorm and try to create and render a no-frills movie, does it happen too?

 

 


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#10 sosberg

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Posted 31 March 2015 - 07:36 AM

In answer to your 1st question. No it appears to be  random. I don't see any particular pattern 

In answer to your 2nd question. I believe so!  i have tried simple movies and eventually it cashes.

I will try something simple again and let you know. But somehow I think it will be the same outcome :wacko:


I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--

#11 Ben_S

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Posted 31 March 2015 - 01:49 PM

Do you have a lot of mods installed? - my guess is that you have some that are taking up too much address space, and you are running out of address space while using Moviestorm.

 

Just as a quick estimation, do a file search for files named meshData.data, within the AddOn folder of your Moviestorm user folder. Look at the file sizes; how big are the largest meshData files, and about how big are they all in total?


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#12 jamoram62

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Posted 31 March 2015 - 02:06 PM

Do you have a lot of mods installed? - my guess is that you have some that are taking up too much address space, and you are running out of address space while using Moviestorm.
 
Just as a quick estimation, do a file search for files named meshData.data, within the AddOn folder of your Moviestorm user folder. Look at the file sizes; how big are the largest meshData files, and about how big are they all in total?

Quite a possibility. That's why asked to enable only the default packages and try to create a movie then. Too bad, in Windows the code of many drivers, though conceptually system components, is executed in the user space of the process and can go awry if this is too scarce.

Those access violation exceptions in driver code can be really nasty and hard to reproduce and fix :(
Hope this won't be the case.

 

EDIT: made some further googling about the topic of access violation exception in nvogl32v.dll Found some threads reporting this problem though not exactly the one we are concerned about. In relation to a similar problem (related to another OpenGL command), a guy from nVidia jumps in and states:

 

"...

If that's not it, maybe there is some problem with memory consumption. You're running a 32-bit app according to the DLL name. Does the same thing happen in a 64-bit version?"

 

 

 

 


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#13 sosberg

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Posted 31 March 2015 - 09:52 PM

In reply to Bens' Question. I have about 220Mbyte installed and the largest singular being 30.9Mbyte.

Should I purge some of these? :blink:

 

I believe it may be a memory problem <_<  

 

EDIT: I have now gone into settings and switched off all addons that are not in use and it seem to be working :mellow:

I will have a play around with the movie and follow up with a report. :ph34r:


I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--

#14 sosberg

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Posted 01 April 2015 - 01:13 AM

Latest Update: I'm sure Ben was right, as removing (un-ticking) the addons not required seems to have solved the problem

I obviously had run out of address space with the use of so many modds.

Thanks Ben and Jamoram62 for your help and persistence. :lol:   


I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--

#15 65radius

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Posted 01 April 2015 - 08:37 AM

You seem to have solved the problem already! I had the same problem for a while, and ended up by downloading the latest version of MS (The Film Maker) to a different directory. This resulted in a new copy with only the basic addons from MS. It worked well. Then, as I developed a new film, I added onto the addon file the additional non-safe addons (third party addons) for the current project  which I keep in a separate file called "Inactive addons". The program is back to its original splendour, and I intend to commence any new project by removing the third party addons, return the addon file to "only safe folders", untick the unused safe folders and then add third party addons as required. This approach worked for me, but added some complexity and forethought to the film making process, which is probably unnecessary. 



#16 Ben_S

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Posted 01 April 2015 - 11:55 AM

Right, sounds like that was the problem then. I think that many addons may well be pushing things close to the limit.

I've got some new code for the next version of Moviestorm that will be only assigning address space to the mesh packs when they are required, which would mean that addons which are enabled but not having any of their models used would not be using address space.

Before then, however, disabling addons is probably your best bet.

 

I'm afraid we have not got a 64 bit version of Moviestorm.


Ben Sanders
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#17 sosberg

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Posted 01 April 2015 - 02:49 PM

That sounds like a great idea for the new version of MS.

It may simplify thing a little for those of us with a large collection of addons :blink: .

A 64 bit would be good but, all in good time...

Can't wait! :)


I would like to see us get this place right first before we have the arrogance to put significantly flawed civilizations out onto other planets, even though they may be utterly uninhabited.
--PATRICK STEWART--

#18 tree

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Posted 02 April 2015 - 03:21 PM

Right, sounds like that was the problem then. I think that many addons may well be pushing things close to the limit.

I've got some new code for the next version of Moviestorm that will be only assigning address space to the mesh packs when they are required, which would mean that addons which are enabled but not having any of their models used would not be using address space.

Before then, however, disabling addons is probably your best bet.

 

I'm afraid we have not got a 64 bit version of Moviestorm.

 

Great news about that Ben;

One bad mesh can spoil a Movie.  

Just about all of MovieStorm stock mesh content is below 1meg. Any third-party addons with mesh sizes far beyond 1meg may tax a system. Especially when a set is stocked full of many mesh. Mesh that may not even see the light of a camera but will still be active in memory:

No LOD/proxy mesh or Render-to-camera view only....

 

A quick file size search within a new addon's directories for large mesh can narrow down a potential troublesome mesh.

Though even small size mesh, or large texture sizes, with bad UVs, if badly done can cause problems....

 

 

ON Updating Moviestorm: LOL very tempting to get off topic.... Unity3D port please ... ;-)



#19 jamoram62

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Posted 03 April 2015 - 11:42 AM

The last version of the little companion app for MS I'm working on includes now some stats about the contents of the package installed and/on enabled, including the size of the mesh data files.

 

See: http://www.moviestor...355#entry106546


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM



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