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TUTORIAL - FACE TEXTURES WITH FLESH AND BLOOD ACTORS


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#1 davimount

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Posted 28 July 2009 - 09:35 PM

Hi! This is a tutorial that will, I hope, help you to use real faces for the Moviestorm 3D actors.

I apologise for my imperfect english - I'm italian.

•STEP I - Find the face!
If the real actor is near you, you'll need a digital camera or an iSight with a software like PhotoBoot (only for Mac - Win users can use a webcam).
The actor has to have his face free from hair and clean.
If your actor is Arnold Shwarzenegger or George Clooney, you need some screenshots from a movie and... may the force be with you.

•STEP II - Let's begin!
Take 3 or more photos (better 5) of this face in different angles.
The face must be well illuminated.
I took 5 very fast photos for this tutorial, without great precision.
Note that the front photo has closed eyes.
Attached File  Photos.png   90.55KB   171 downloads

• STEP III - It's coming to life!
Open the original Diff texture from the Core in Photoshop or The Gimp.
For my face in this tutorial, I used the "Euro_young_nobeard_Diff.dds", converted in png and opened in Photoshop.
Now you can use the complete photos or only the single details (eyes, ears, mouth).
I prefer the second method. To do this you have to modify the colour of the original texture, so that your details will integrate well with it.
Here you can see the screenshot I did. Remember that is not very accurate, because I had not time to be more precise.
Attached File  DaviMount_Diff.png   145.94KB   102 downloads
Now, work on your texture, try it on the models.

•STEP IV - Publish!
Now you need a Modder's Workshop Licence or you can retexture the original model.
In the Workshop you need to create a folder: «/AddOn/<pack name>/Data/Puppets/<puppet name>/Textures».
Thanks to the pictures you can see the meshes you will need.
Attached File  Immagine_4.png   8.66KB   119 downloads
Attached File  Immagine_5.png   42.76KB   90 downloads
Attached File  Immagine_6.png   338.51KB   85 downloads
Attached File  Immagine_3.png   345.4KB   93 downloads

Ok. Now you have the tutorial. I'm not a graphic designer (I'm 19 years old) so I'm not a Pro with Photoshop. Maybe you can do better than me.

Attached File  Ego.jpg   50.06KB   117 downloads

A short demo here, at the beginning.

Cheers
DaviMount
Davide Mantovani

#2 tree

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Posted 29 July 2009 - 12:11 AM

many thanks :-)

#3 zuckerman

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Posted 29 July 2009 - 12:21 AM

this is absolutely fantastic! 10 billion thanks, dm!

can't wait to try it out.

#4 primaveranz

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Posted 29 July 2009 - 01:44 AM

Phasers on "Mutilate" Mr Spock!

This is bound to open a few floodgates methinks. Excellent work Davimount!

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#5 carlingo

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Posted 29 July 2009 - 05:02 PM

many thanks, friend

#6 Overman

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Posted 29 July 2009 - 05:20 PM

Fantastic! Thank you so much.
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#7 davimount

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Posted 29 July 2009 - 05:55 PM

You are all welcome. I hope this is a useful tutorial and that every step is clear. If you have questions I'll answer if I can.

Maybe there you can share your results.

Cheers
DaviMount
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#8 Armanus

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Posted 29 July 2009 - 08:47 PM

Awesome, thanks! This is definitely one for the wiki!

#9 Nahton

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Posted 29 July 2009 - 11:48 PM

Great tute DM. Thanks for sharing!

It just occurred to me that those of us with The Movies StarMaker can make characters and take screenshots from the appropriate angles for transfer to the Diff texture.

I will have to give this a try!

#10 lucindamc123

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Posted 27 March 2012 - 01:55 PM

Again, it pays off to read the posts the guests are looking at. I didn't know we could do this. Is this still possible?

#11 corthew

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Posted 28 March 2012 - 12:42 AM

Lucinda, thanks for bumping this. I believe I'd seen it before but I was young and innocent and modding was just a far off distant dream.
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#12 lucindamc123

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Posted 28 March 2012 - 02:04 AM

Yes that is really nice. I am going to try it too. I hope it still works.

#13 daleh

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Posted 28 March 2012 - 08:46 PM

Well it looks like thats for the older heads and not the new Universal heads, so it should still apply to the old heads but might need some tweaking to work on the new heads if not risking breaking them due to all the extra stuff they have like decals.


If your interested in modding the Universal Heads at all there's a nice tutorial Ben did here:

Modding the Universal Head

#14 lucindamc123

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Posted 28 March 2012 - 10:03 PM

Thanks for posting that. I didn't know if this old one would work or not but the newer one shouild.

#15 dean240

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Posted 29 March 2012 - 06:37 PM

Wow! is it still possible ? maybe I can build myself a Chuck Norris ... biggrin.gif

#16 Rolanda4

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Posted 06 August 2013 - 11:14 PM

QUOTE (davimount @ Jul 28 2009, 9:35 PM) <{POST_SNAPBACK}>
Hi! This is a tutorial that will, I hope, help you to use real faces for the Moviestorm 3D actors.

I apologise for my imperfect english - I'm italian.

•STEP I - Find the face!
If the real actor is near you, you'll need a digital camera or an iSight with a software like PhotoBoot (only for Mac - Win users can use a webcam).
The actor has to have his face free from hair and clean.
If your actor is Arnold Shwarzenegger or George Clooney, you need some screenshots from a movie and... may the force be with you.

•STEP II - Let's begin!
Take 3 or more photos (better 5) of this face in different angles.
The face must be well illuminated.
I took 5 very fast photos for this tutorial, without great precision.
Note that the front photo has closed eyes.
Attached File  Photos.png   90.55KB   171 downloads

• STEP III - It's coming to life!
Open the original Diff texture from the Core in Photoshop or The Gimp.
For my face in this tutorial, I used the "Euro_young_nobeard_Diff.dds", converted in png and opened in Photoshop.
Now you can use the complete photos or only the single details (eyes, ears, mouth).
I prefer the second method. To do this you have to modify the colour of the original texture, so that your details will integrate well with it.
Here you can see the screenshot I did. Remember that is not very accurate, because I had not time to be more precise.
Attached File  DaviMount_Diff.png   145.94KB   102 downloads
Now, work on your texture, try it on the models.

•STEP IV - Publish!
Now you need a Modder's Workshop Licence or you can retexture the original model.
In the Workshop you need to create a folder: «/AddOn/<pack name>/Data/Puppets/<puppet name>/Textures».
Thanks to the pictures you can see the meshes you will need.
Attached File  Immagine_4.png   8.66KB   119 downloads
Attached File  Immagine_5.png   42.76KB   90 downloads
Attached File  Immagine_6.png   338.51KB   85 downloads
Attached File  Immagine_3.png   345.4KB   93 downloads

Ok. Now you have the tutorial. I'm not a graphic designer (I'm 19 years old) so I'm not a Pro with Photoshop. Maybe you can do better than me.

Attached File  Ego.jpg   50.06KB   117 downloads

A short demo here, at the beginning.

Cheers



Nice!!! Does this work in 1.5?

#17 rampa

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Posted 07 August 2013 - 05:55 AM

Yes! It certainly will work in 1.5!

Make sure you apply it to the universal head so that you can adjust the features to match those of your model. Also, you'll want to turn off the eyebrows. Your photo will already have them.

#18 Rolanda4

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Posted 07 August 2013 - 08:27 PM

QUOTE (rampa @ Aug 7 2013, 5:55 AM) <{POST_SNAPBACK}>
Yes! It certainly will work in 1.5!

Make sure you apply it to the universal head so that you can adjust the features to match those of your model. Also, you'll want to turn off the eyebrows. Your photo will already have them.



Ok.. this is what happened my first go around. The blending didn't work the way I planned. Hmmm. I don't think I'm using the right DDS file to make the skin match.

Thanks Rampa.. "hugs"

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